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About
Filmmaking
![]() ![]() ![]() ![]() ![]() ![]() FILM STAFF DEFINITIONS Producer -- This person initiates, coordinates, supervises and controls all aspects of the film production. They select the screenplay and initiate the process of making a film. They are involved in all phases of production (pre, production, and post). Executive Producer -- This person usually has a vested financial interest in the film. They are not involved with all the technical aspects of production as the main producer is however they do oversee the production of the film. Associate Producer -- Handles certain aspects of production, as assigned by the producer. Sometimes the associate producer title is given as a courtesy title to a key backer of the film who does not have a major role in producing the film. Assistant Producer -- Works on tasks assigned by the associate producer. Co-Producer -- Shares producer responsibilities as a team or group with other producers. Supervising Producer -- Oversees one or more producers as they perform some or all of their duties. The supervising producer may take the place of an executive producer or work for the executive producer. Line Producer -- or Unit Production Manager. This person is in charge of the budget of the film. Line producers hire key members of the crew, deal with vendors, negotiate deals, and are usually considered the head of production on set. Production Manager -- This person works directly underneath the Line Producer. They supervise all physical aspects of the production such as the crew, the equipment, the budget and scheduling. . Production Coordinator- This person is responsible for all the logistics of scheduling the crew. They work directly under the production manager and in charge of organizing and running the production office. Director -- This person is in charge of overseeing all creative aspects of the film. First Assistant Director -- (1st AD) This person works along with the production manager and director. Their main job is scheduling of the cast and crew on set. Second Assistant Director -- (2nd AD) This is person is the chief assistant to the 1st AD. One main aspect of their job is creating the Call Sheet which is the schedule for the cast and crew. Production Assistant -- On set a PA works underneath the AD--s. In the office a PA works underneath the production coordinator. A PA will do general tasks that help the production. Script Supervisor -- (Scripty) This person is in charge of all continuity. The script is the main connection from the production to the editors in post production. This person tracks what parts of the scripts have been shot, keep track of actors blocking and wardrobe, and any other details being shot to ensure continuity from scene to scene. Stunt Coordinator -- When a scene requires a stuntman, the stunt coordinator will arrange the stunt as well as the casting for the stuntman along with the director. Casting Director -- This person is in charge of the casting of all actors for a film. Production Designer -- This person is responsible creating the visual and physical appearance of the film. Art Director -- Works directly underneath the produciton designer. Over sees all artists, crafts, and construction people as the design of the film comes together. Assistant Art Director -- Carries out the instructions of the art director. Set Designer -- Often an architect that constructs the set. Illustrator -- Creates visually the ideas of the Production Designer and Art Director. Set Decorator -- This person is in charge of decorating the set. Every piece of furniture and prop is from the Set Decorator. Lead Man -- or Swing Gang. This person is the foreman of the sets crew. Prop Master -- This person is in charger of all the props on set. Depending on the size of the crew they will have several assistants. Props Builder -- If a prop can not be purchased or rented the Props Builder will make it. This person may also be called a Propmaker. Construction Coordinator -- Oversees all the construction on set. Make-Up Artist -- Make-up artists work with makeup, hair and special effects to create the characters look for anyone appearing on screen. Costume Designer -- Responsible for all the clothing and costumes worn by all the actors that appear on screen. They are also responsible for designing, planning, and organizing the garments. Cinematographer -- or Director of Photography. Often the director of photography and camera operator are the same person. Director of Photography -- (DP) the chief of the camera and lighting crew of the film. The DP makes decisions on lighting and framing of scenes in conjunction with the film--s director. Camera Operator -- uses the camera at the direction of the cinematographer, director of photography, or the film director to capture the scenes on film. Second Assistant Camera -- (or Clapper Loader, 2nd AC) operates the clapperboard at the beginning of each take and loads the raw film stock or memory into the camera magazines between takes. Digital Imaging Technician -- (DIT) Under the direction of the cinematographer or director of photography, the DIT will make adjustments to the multitude of variables available in most professional digital cameras to creatively or technically manipulate the resulting image. Production Sound Mixer -- The production sound mixer is head of the sound department on set, responsible for recording all sound during filming. Boom Operator -- The boom operator is an assistant to the production sound mixer, responsible for microphone placement and movement during filming. Key Grip -- The key grip is the chief grip on a set, and is the head of the set operations department. The key grip works with the director of photography to help set up the set and to achieve correct lighting and blocking. Best Boy Grip -- The best boy grip is chief assistant to the key grip. They are also responsible for organizing the grip truck throughout the day. Dolly Grip -- The grip in charge of operating the camera dollies and camera cranes is called the dolly grip. They place, level, and move the dolly track, then push and pull the dolly, and usually a camera operator and camera assistant as riders. Gaffer -- The gaffer is the head of the electrical department, responsible for the design and execution of the lighting plan for a production. Sometimes the gaffer is credited as --Chief Lighting Technician--. Best Boy Electrical -- The best boy electric is the chief assistant to the gaffer. He or she is not usually on set, but dealing with the electric truck and rentals. Film Editor -- The film editor is the person who assembles the various shots into a coherent film, with the help of the director. There are usually several assistant editors. Visual Effects Producer -- works with the visual effects supervisor to break down the script into storyboards, and advises the director as to how s/he should approach the scenes. Together they determine which sequences are to be shot as live action elements, which would work well in miniature, and which (if any) should be computer generated. Visual Effects Supervisor -in charge of the VFX crew, working with production and the film--s director to achieve the desired in-camera optical effects of the film. Visual Effects Editor -- incorporates visual effects into the current cuts of live action sequences, producing multiple versions of each shot. Altered scenes are then evaluated by the visual effects supervisor and creative director for aesthetic and technical direction, and by the producers for review and final editing. Compositor -- visual effects artist responsible for compositing images from different sources such as video, film, computer generated 3-D imagery, 2-D animations, matte paintings, photographs, and text. Matte Painter -- These artists draw/paint entire sets or extend portions of an existing set. Sound Designer -- The sound designer, or --supervising sound editor--, is in charge of the post-production sound of a movie. Dialog Editor -- Responsible for assembling and editing all the dialog in the soundtrack. Sound Editor -- Responsible for assembling and editing all the sound effects in the soundtrack. Re-recording Mixer -- Balances all of the sounds prepared by the dialogue, music and effects editors, and finalizes the films audio track. Music Supervisor -- The music supervisor, or --music director--, works with the composer, mixers and editors to create and integrate the film--s music. Foley Artist -- The foley artist is the person who creates many of the sound effects for a film.
TERMS RELATING TO THE SHOT:
Take: The
length of film exposed between each start and stop of the camera.
Thus, a shot that goes on for a long time without an edit is called a
"long take." During filming the
same piece of action may be filmed from the same camera setup several times
(e.g., trying for different emotions on the part of the actors); each time
is called a take.
Shot: A
take, in part or in its entirety, that is used in the final edited version
of the film. In a finished film
we refer to a piece of the film between two edits as a shot.
Whereas an edit can take the story to a different time or a different
place, the action within a shot is spatially and temporally continuous.
We can therefore think of a shot as a "piece of time." ots are
described by distance from the subject (ECU, CU, MCU, MS, MLS, LS,
ELS), by camera angle (low, high, eye-level), by content
(two-shot, three-shot, reaction shot, establishing shot), and by any
camera movement (pan, track, dolly, crane, tilt).
The average feature film contains between 400 and 1,000 shots.
Scale: The
"bigness" of the subject in a given shot, determined by the camera's
distance from it.
Extreme closeup
(ECU): Closer shot than a
closeup; a single detail occupies most of the screen image.
e.g., a mouth, a gun.
Sometimes called an "insert."
Close-Up
(CU): The camera is close to the
subject, so that when the image is projected most of the screen shows a face
and its expression, or some relatively small part of a larger whole.
Medium closeup
(MCU): Shot whose scale is
between MS and CU: a character
shown from the chest up.
Medium Shot
(MS): A human subject in MS is
generally shown from the waist up; background begins to be visible and
potentially important, and two-shots are possible.
Medium Long shot
(MLS): Human subject is shown from the knees up.
Also called an American Shot because Hollywood movies of the
Thirties and Forties used it so often for dramatic action.
Long shot
(LS): The camera is a
considerable distance from the subject(s) being filmed.
The whole human figure from head to feet is included in the frame,
with the surrounding environment very visible.
Extreme long shot
(ELS): The camera is very far
away from the subject, giving us a broad perspective.
Often used to create an "establishing shot," setting up a new scene.
Camera Angle::
The position of the camera (in terms of height from the ground) in relation
to the subject being filmed.
Low-Angle Shot
(LA): The camera is positioned
below the subject, and shoots upward at it.
The effect is to make the subject look dominating, powerful, as if a
child were looking up at an adult.
An extreme low angle (ELA) would be an extreme variant.
Eye-Level Shot:
The camera is located at normal eye level (five to six feet from ground
level) in relation to the subject.
Unless otherwise noted in the script, the camera will automatically
be set up at eye level. When
analyzing a scene, eye-level shots do not need to be indicated as such; the
reader will assume that this is the position of the camera, unless otherwise
indicated.
High-Angle Shot
(HA): The camera is positioned
somewhere above the subject and shoots down at it.
An extreme high angle would be an extreme variant. In a
bird's eye shot the camera is placed directly over the subject.
Dutch
or Oblique Angle Shot:
The camera is tilted so that on screen, the horizon appears to be tilted.
Often used as a subjective shot to indicate stress, such as when a
character is drunk or drugged.
Two-Shot:
Medium or medium-long shot of two characters.
Three-Shot:
Medium or medium-long shot of three characters.
Moving Shot:
Produced when the camera moves.
When the camera remains fixed but swivels horizontal-ly, it is called a
pan; when it swivels vertically, it is a tilt.
When the camera itself travels horizontally, it is a tracking shot.
When the camera travels in closer to a subject or away from a
subject, it is called a dolly shot.
When the camera travels vertically, it is a crane or boom
shot. More info:
Crane Shot:
Shot taken from a crane or boom (a sort of huge mechanical arm, which
carries the camera and cameraman, and can move in virtually any
direction--vertically, forward-backward, transversely, or in a combination
of the above.
Tracking Shot:
The camera is mounted on a dolly or truck, and moves horizontally on wheels
or railroad-like tracks to follow the action being filmed or to survey the
setting.
Dolly Shot:
The camera is mounted on a dolly and moves forward (dolly-in) or away
from (dolly-out) the subject.
Hand-Held Shot::
The camera operator carries the camera while filming the action; this has
become possible over the last thirty years with the invention of lighter
cameras. Can be used with a
"Steadicam" system, a hydraulic harness device that allows the movement to
be kept very smooth, almost as smooth as a dolly or crane shot.
Usually, however, hand-held shots are used for their lack of
smoothness, to give the impression of the point of view of a person
walking--for greater naturalism or to create suspense.
Zoom Shot:
Technically not a moving shot because the camera itself does not move, the
zoom is made by the zoom lens, which has variable focal length
(see Section IV). The
zoom became a popular technique in the Sixties.
On screen a zoom-in resembles a
dolly-in, but its telephoto optics as it moves in on the subject differ from
the more realistic, dynamic look that a dolly or hand-held shot retains.
Pan Shot:
The view sweeps from left to right or from right to left.
Differs from the tracking shot in
that the camera is not mounted on a movable object but stays fixed.
It pans on a horizontal axis (short for "panorama").
In a Flash Pan or Zip Pan the movement is very rapid,
so that the filmed action on the screen appears as only a blurred movement.
Tilt::
Like a pan, but the camera tilts up or down along a vertical plane.
Stock Shot:
A shot "borrowed" from the archives of a studio.
Generally, this would be a shot made for another film, frequently a
documentary--e.g., the New York Skyline, the White House, a WWII naval
battle scene.
Subjective Shot:
The camera is positioned at an angle, or has something about its content
(distortion through misfocus or strange color, etc.) to suggest that the
shot is seen from the viewpoint of a particular character in the film,
usually a character in an abnormal frame of mind (e.g., through drunkenness,
or fear, or heightened sensitivity).
Long Take:
A shot that lasts a long time (as distinguished from a long
shot, where "long" refers to camera distance.
Mise-En-Scene:
A theoretical term coming from the French, meaning, more or less, "staging."
In general, concerns everything within a shot as opposed to
the editing of shots; includes camera movement, set design, props, direction
of the actors, composition of formal elements within the frame, lighting,
and so on. In film theory
Mise-En-Scene is one of the two major categories of film analysis; "Montage"
(Editing) is the other.
TERMS RELATING TO EDITING AND SEQUENCE CONSTRUCTION
Cross-Cutting:
Cutting back and forth between shots from two(or more) scenes or locales.
This alternation suggests that both actions are occurring
simultaneously.
Cut:
The most immediate, and common, of
transitions from shot to shot.
It is effected in the laboratory simply by splicing one shot onto another.
On screen the appearance of the second shot immediately replaces the
first. "To cut" also means to
edit; in addition, during filming "to cut" means to stop the camera.
Editing:
The joining together of shots to make a sequence or a film.
This also includes the process of matching the soundtrack and the
visuals. The European word for
editing is montage, which has become the critical term for editing.
Establishing Shot:
Also called a master shot.
A long shot usually at the beginning of a scene, to establish the
spatial relationships of the characters, actions, and spaces depicted in
subsequent closer shots.
Insert:
A shot of a static object, such as a book, letter, clock, murder weapon,
pile of cash, inserted during the editing process, generally between two
shots of a character looking offscreen, usually to indicate that this is
what s/he is looking at.
Jump Cut:
A break or cut in a shot's temporal continuity, caused by removing a section
of a shot and then splicing together what remains of it.
On screen the result is abrupt and jerky; in certain films it is
deliberate. Also, a jump cut
is a transition indicating a break in temporal continuity between two
adjacent shots. For example, a
shot of a character opening a car door followed by a shot of him driving the
car; we don't see the character actually getting into the car, starting the
motor, beginning to drive. The term
is also used to indicate an abrupt and unexpected shift in locale.
Match Cut:
A transition that involves a direct cut from one shot to another, which
"matches" it in action, subject matter, or actual composition.
This kind of transition is commonly used to follow a character as
s/he moves or appears to move continuously.
Film continuity is often dependent on match cutting.
Match cutting can also be used in a montage sequence, to show a
similar activity occurring over a passage of time.
Montage: (1)
Editing; putting together shots and creating a "film reality." (2) a short,
impressionistic sequence used to show either the passage of time or an
accumulation of objects or events used descriptively. (3) In critical terms,
montage is often opposed to mise-en-scene, to refer to the creation of a
film reality through piecing together fragments of reality (or shots).
Montage is all that happens between shots.
A filmmaker who stresses this tendency (i.e., using much editing) has
a montage style; a filmmaker who tends not to cut--who favors long takes,
lots of camera movement, etc.--is considered a miseen-scene director.
Parallel Editing:
Same as cross-cutting.
Reaction Shot: A
shot showing the reaction of a character to something or someone seen in the
previous shot.
Reverse Angle Shot:
In filming conversations, an alternation or cross-cutting of shots filmed
from an over-the-shoulder position of each character in turn is reverse
angle shooting. Each shot shows
the face of one character and the back of head and shoulders of the other.
Scene: A
portion of the film in which all of the action occurs in the same place and
in the same time span. A scene
may be composed of any number of shots.
Sequence: Any
section of a film that is self-contained enough to be intelligible when
viewed apart from the rest of the film.
Unlike a scene, it can consist of action occurring in various places
and at different times.
Splice: The
physical point at which two shots are joined by glue or tape during editing.
A machine called a splicer aids in creating a splice.
TERMS OF TRANSITIONS
Burn in: Gradually
going from a white screen to a an image.
Burn out: Gradually
going from an image to a white screen.
Cut: The
most immediate, and common, of transitions from shot to shot.
On screen the appearance of the second shot immediately replaces the
first. The cut is increasingly
being used as a transition between sequences as well (traditionally the fade
and the dissolve have been used for this purpose).
Dissolve: The
end of one shot merges slowly into the beginning of the next; as the second
shot becomes increasingly distinct, the first slowly disappears.
Traditional way of moving from sequence to sequence.
Fade-in: Slow
brightening of the picture from a black screen to normal brightness.
Suggests passage of time.
Fade-out: Reverse
of the fade-in. The shot
gradually darkens to blackness, usually signalling the ending of a sequence.
Iris-In: A
shot that opens from darkness in an expanding circle of image, as if a
circular window were opening on the image.
Frequently used in the silent cinema.
Iris-Out: The
opposite of an iris-in, ending with a shot with a progressively narrower
iris.
Jump Cut: See
Section II above.
Match Cut: See
Section II above.
Wipe: Transition
from one shot to the next, in which the second appears and wipes or pushes
off the first, looking kind of like a windshield wiper.
TERMS RELATING TO TECHNICAL PROPERTIES OF FILM
Aspect Ratio: The
proportions of the frame, the ratio of the width to the height of the image
area. The traditional aspect
ratio for 35 mm. film is 1.33:1 and is known as Academy Aperture.
For wide-screen processes such as Cinemascope, the aspect ratio may
range from 1.65:1 to 2.55:1. All
film gauges are wider than they are high, a factor affecting formal
composition within the frame.
Depth of Field: The
degree to which an image is in sharp focus in depth (usually a function of
the size of the camera lens opening).
In shallow focus (shallow depth of field), a very
narrow zone of depth is in focus at any one time (foreground or
midground or background), and everything closer and further from the
camera is out of focus. In
deep focus all distance planes (foreground, midground, and
background) remain clearly in focus, from close-up range to infinity.
Film Stock: The
"raw," unexposed film that is loaded into the camera for shooting.
Film stock can be color or black-and-white, "fast" or "slow."
Focus: The
degree of sharpness and clarity in a film image.
"Out of focus": the images are blurred and lack linear definition.
Footage: Exposed
film stock.
Frame: An
individual image on a strip of film.
In silent films frames were projected at the rate of 16 frames per
second; in sound film they are projected at the rate of 24 frames per
second.
Lenses of the Movie Camera:
Wide-Angle:
A lens with short focal length, having a wider than normal field of view.
Has the effect of appearing to expand the depth of the image, and can
cause visual distortion when the subject is close to the camera.
Normal Telephoto::
A lens with a long focal length, which gives a narrower than normal field of
view, and compresses depth in space, appearing to bring distant subjects
nearer, and giving the image a flattened effect (opposite of wide-angle
photography).
Zoom::
A composite lens that allows one to move from wide-angle to normal to
telephoto or the reverse. Makes
it possible to move toward or away from the subject without moving the
camera.
Optical Printer::
An elaborate mechanical device used to create special effects in a film
print, such as fade-ins and fade-outs, dissolves, superimpositions, and
other effects. Much of this work
is now done through Computer Graphics technology.
Overexposure: A
shot brighter and more contrasty than normal, resulting from too much light
having entered the lens and reading the film.
Rack Focus: When
the zone of sharp focus changes from foreground to background (or
vice-versa) within a single shot.
The viewer's attention is thus drawn from one plane to another.
Soft Focus: The
image is softened by diffusing the light and reducing the sharpness of the
lens.
Superimposition:
When two different shots are printed onto the same strip of film.
Every dissolve contains a brief superimposition.
MISCELLANEOUS TERMS
Auteur: French
for "author." The auteur
theory was popularized by the New Wave French critics of the Fifties and
Sixties, and emphasized the director as major creator of film art.
A strong director--an auteur--stamps her/his film with a
personal vision, often in spite of external impositions such as producers
and studio pressures.
Exterior: A
scene apparently shot out of doors.
The exterior may be simulated in the studio or it may be filmed "on
location."
Eyeline: The
direction in which a character is looking.
Eyelines are often a way of letting us know what (or whom) a
character is interested in.
Genre: A
recognizable type of film which depends on certain established
conventions and expectations.
Common American genres are the Western, the Gangster Film, the Horror
Film, the Musical, the Detective Film, and so on.
Examples of generic conventions would be the Gangster Film's urban
setting, fast cars, drinking, moll, pistols, machine guns, flashy clothes.
Interior: An
indoor scene, filmed either on a studio set or on location.
Intertitles: Frames
with written text, coming between image shots, used in silent films to
transmit necessary verbal information, such as explanations or dialogue.
Lighting: The
illumination of the set.
Lighting may be described in terms of the direction from which the light
enters the set (front-lighting, back-lighting, side-lighting, top-lighting,
cross-lighting). Lighting may
also be described in terms of the contrast between light and dark:
High-key lighting (the main or key lights produce a diffuse
illumination, with few shadows created); Chiaroscuro or low-key
lighting (very contrasty, with some parts of the set
highlighted and the rest in darkness; lots of shadows.
Highlighting can also be a means of emphasizing a character's hair or
eyes.
Voice-Over: The
voice of a narrator is heard, although the character speaking is usually not
presented visually. If the
character is visually present, there is no lip movement, a convention
indicating that we are hearing the character's thoughts.
Credit:
http://spot.pcc.edu/~mdembrow/glossary.htm
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